Monday, April 12, 2010

Using the game plan to promote NETS-S

Teachers need to use the GAME plan strategy with every endeavor in the classroom. GAME stands for Goal, Action, Monitor and Evaluate. It is paramount that educators strive to incorporate technology where it is possible in the curriculum. To do this it takes creativity. It is this creativity that we need to model for the students. We should not add the technology component just for the components sake but rather to enhance instruction. I believe if an educator shares the process and efficacy of having a goal, taking action, monitoring their progress and evaluating their success the students will incorporate this strategy as well. When we are talking about adding a new piece to our teaching repertoire it is especially important that we stick to the GAME plan so that we know our inclusion of technology is the right choice.
The NETS-S standards stipulate that the students need to be creative and innovative, collaborate with others from peers to those of other cultures from around the globe, develop research and information fluency, use digital resources and tools to identify and solve authentic problems and to exercise ethical behavior with their use of technology. These are skills that can be taught by the classroom teacher and using the GAME plan will ensure success.
The NETS-T standards dictate that teachers need to demonstrate creativity, design lessons that explore real-world issues while solving authentic problems, promote reflection using digital tools, model ethical use of digital information and technology, always strive to be a lifelong learner and to promote the effective use of digital tools and resources in the professional community.
Just as it is important to have a goal of incorporating digital technology for various instructional reasons, it is also important to be mindful of when technology is a good fit and when it is not. Going forward I aim to maintain vigilance to the ever-changing landscape of technology so that I can best meet the needs of my students and their NETS-S standards. I know that I will have to use the GAME plan to accomplish this.

Ruthie

4 comments:

  1. Ruthie,

    I noticed you had mentioned the GAME plan needs to be used with every endeavor in the classroom. Are you refering to projects in the classroom or are you refering to everyday classwork? I think I would be overwhelmed if it was for everyday classwork.

    I like the idea of sharing the goal with the students. It is a great idea to model the goal setting, then the students could see the progess in the GAME plan.

    Lynette

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  2. Lynette,
    I meant using the game plan in general. It is important to keep in mind that we need to have objectives or goals to our instruction and it is always a good idea to spend time reflecting on how effective the instruction was. So I think the game plan should become an automatic process.
    Thanks Lynette,
    Ruthie

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  3. Hi Ruth,

    We agree on many of the ways NETS-S should be implemented for both teachers and students. By doing our part as educators to follow the standards set forth by ISTE we can ensure that students are not only capable of achieving the standards set but better prepared to think critically and creatively and use technology purposefully in the future. I too don't believe in using technology just for the sake of saying you are however, there is a Web 2.0 application website, etc. that can be adapted for nearly any traditional activity. We just have to take the time to seek or even create them. I also agree that the GAME plan should be applied to every classroom situation. It is one of the most efficient ways to ensure that we're successfully fulfilling our role as educators and that our students are accomplishing all objectives and tasks set before them.

    Keila

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  4. Ruth,

    I think it's great how you stay focused on the importance of having a GAME plan. Every educator should have a GAME plan when it comes to the classroom. I believe that having a plan keeps us focused and leads to more effective teaching. As for the standards you're right in pointing out how they apply to both student and teacher. In order to be ready and prepared for dealing with 21st century skills and technology we both need to meet the standards. Teachers have just as much to learn as the students. We are life long learners who need to maintain those GAME plans to better at what we do at the end of the day.

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